Communication with the right words…
Before we can start talking about how to learn or achieve something in 3D, we need to make sure that we can communicate properly. We can use a lot of metaphors and analogies to explain something, but there are some fundamental concepts that are better to understand from the beginning so that we can be on the same page.
Take the following paragraph for instance:
“To create a Normal map correctly you need to check your UVs to make sure you don’t have overlapping UV shells or islands, otherwise, it could cause problems in the baking process. You also want to check the polygon normals so that they are all facing outwards“
I think there are concepts in the paragraph above that can be understood by context, but the highlighted words are actually concepts that are very commonly used in this world of 3D, so it is important to learn what these things are.
I have put together a page on this website dedicated solely to explains very briefly, and in simple words, various of these concepts. This page is one that I’ll try to keep up to date so there is also a form in there, where you can let me know about a concept, a word, a tool, a process or anything related that you’ll like me to define (to the best of my abilities).