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Quick and Easy Iridescent Material
Aug 20, 2024

Quick and Easy Iridescent Material

In this quick tutorial I’ll show you a simple and effective way to recreate the iridescent effect in your materials using Marmoset Toolbag 4, Blender, and ZBrush. There are multiple applications for this type of material so give it a go and see where you can apply it!

let's get started

Tutorial Snapshot.

Tutorial Video.

Quick Overview.

Tutorial Playlist.

Quick Overview.

Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material

Tutorial Playlist.

Quick Overview.

Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material
Quick and Easy Iridescent Material

A Bit More About This Tutorial.

Creating an Iridescent Material in Marmoset Toolbag 4

Hey everyone! Today, I'm excited to walk you through how to create a cool iridescent material effect in Marmoset Toolbag 4. If you're into rendering and want to add that magical pearlescent touch to your 3D models, you're in the right place. Let's dive in!

Understanding Iridescence

Before we jump into the technical stuff, let's talk a bit about what iridescence actually is. You know that mesmerizing, shifting rainbow effect you see on things like beetle shells, soap bubbles, or oil slicks? That’s iridescence! It's caused by thin layers on a material that interfere with light, causing it to reflect and bounce multiple times within these layers. This interaction gives off those beautiful, changing colors depending on the angle you're viewing from.

Starting with the Crab Model

In this tutorial I used a crab model to showcase how to achieve this effect. I think is a nice asset because the subtle iridescence really makes the details pop without overwhelming the overall look of the model. To get started, we need to assign a new material to our model in Marmoset Toolbag 4.

Creating the Iridescent Effect

Once we have our model set up, the magic begins. Here’s a step-by-step breakdown on how I did it:

  1. Assigning a New Material: First, I assign a fresh material to the crab model. This sets the stage for all the adjustments we're about to make.
  2. Setting the Newtonian Ring: Now, this is where the iridescence starts to take shape. I set ‘Clearcoat reflection’ type of the material to a "Newtonian Ring”(from the droptdown). This might sound fancy, but it's just a way to mimic that multi-colored sheen we see in natural iridescence.
  3. Adjusting Reflectivity and Film Thickness: To fine-tune the look, I play around with the material's reflectivity and film thickness settings. This part is crucial because it helps control how strong or subtle the iridescence appears. For instance, tweaking the film thickness can make the effect more pronounced, giving the material that rich, metallic look you see on beetle shells or pearls.

Lighting: The Secret Ingredient

At around the five-minute mark of the tutorial, I touched on something super important which is lighting. If you've ever worked with metallic or reflective materials, you know that lighting can make or break your render. The way light hits your model significantly influences how the volumes are read, especially with an effect like iridescence.

To really bring out the best in the iridescent material, you can follow these few tips by turning on a few strategic lights in the scene. You can also experiment with their colors to enhance contrast and make the iridescence pop even more. It’s amazing how a simple change in lighting can completely transform the look of the material, making it more dynamic and visually appealing.

Wrapping It All Up

So, to recap, here’s what we’ve covered:

  1. Start by assigning a new material to your model.
  2. Set the base color and Enable the iridescent effect in Marmoset Toolbag 4 to simulate the light interaction.
  3. Adjust reflectivity and film thickness to fine-tune the effect and get that perfect pearlescent or metallic sheen.
  4. Optimize your lighting to enhance the iridescent effect and make your material stand out.

And there you have it! Creating an iridescent material in Marmoset Toolbag 4 is easier than it looks, and with these tips, you can add a magical touch to your 3D models that’s sure to impress. Whether you're working on a game asset, a concept piece, or just experimenting with new materials, this technique is definitely worth trying out. Happy rendering!

How to Create an Iridescent Material in Blender

Now, we're diving into a super cool technique to create an iridescent material in Blender. If you've ever wanted to add that magical, color-shifting effect to your models using Blender, you’re in the right place!

Setting Up Your Scene

Before we dive into the material settings, let's make sure our scene is ready to go. In the video, I used a simple setup that includes a plane, a few lights, and a crab model. You can use any model you like—just make sure you have some lights in the scene to really bring out the iridescent effect.

Creating the Iridescent Material

Now, onto the fun part—creating the iridescent material! Here’s how to do it:

  • Step 1: Start by adding a new material to your model. In the Shader Editor, use the Principled BSDF as your base shader.
  • Step 2: Add a Color Ramp node and a Layer Weight node to your setup. These are the key players in creating the iridescent effect.
  • Step 3: Connect the Facing output of the Layer Weight node to the Factor input of the Color Ramp. This controls how the colors blend based on the angle of the surface relative to the camera.
  • Step 4: Attach the Color Ramp’s output to the Tint input of the Principled BSDF, not the color input. This subtle tweak is crucial for achieving that iridescent look.
  • Step 5: Adjust the colors in the Color Ramp to your liking. The gradient will determine the range of colors that appear on the surface of your material.

Fine-Tuning the Effect

With the basic setup in place, it's time to refine the effect:

  • Step 6: Add a few extra flags to your Color Ramp to introduce multiple colors into the gradient. The placement of these flags will influence the thickness of the iridescent layer and the way light interferes with it.
  • Step 7: You can now tweak the Reflectivity and Film Thickness by adjusting the flags' positions. This will push the colors to the edges of your model, enhancing the iridescent effect.
  • Step 8: Consider moving the iridescent effect to the Coat input instead of the base color. This way, you can control the iridescence separately from the base material’s roughness, color, and metallic properties.

Lighting Matters!

Lighting plays a huge role, Here’s a quick tip:

  • Step 9: Turn on a few strategic lights and play around with their colors. The way light interacts with the iridescent material will tint the highlights with the light colour greatly enhance the overall effect, making it more vibrant and dynamic.

And that’s it! You’ve now got a beautiful, iridescent material that is easy to tweak you can save it for later projects too!

Creating Iridescent Materials in ZBrush

In this part, we’re diving into a cool technique for creating iridescent materials in ZBrush. If you’ve ever wanted to give your models that shiny, color-shifting effect, this guide will show you how to do it using MatCaps. Let’s get started!

Setting Up Your MatCap

First things first, let’s talk about MatCaps. If you’re not familiar, MatCaps are materials in ZBrush that capture both the material and lighting in one image.

To start, we’ll use a test image with a gradient that transitions from blue to magenta. This gradient is key to creating the iridescent effect. You’ll import this test image into your MatCap settings, replacing the default image. This immediately applies the color-shifting effect, which you’ll notice is more pronounced on the edges or glazing angles of your model.

Adjusting Intensity and Colors

Now that we’ve got the basic effect in place, it’s time to fine-tune it. In ZBrush, you can adjust the Intensity A and Intensity B sliders in your MatCap settings to control how strong the iridescent effect appears.

By tweaking the Cavity Detection settings, you can control how much of the iridescent effect shows up in the crevices versus the smooth areas of your model. This is great for adding depth and realism to your material.

Experimenting with Colors and Saturation

Next, let’s play around with the colors. In the MatCap settings, you have Color A and Color B options that let you change the hues involved in the iridescent effect. For example, you might start with a green and shift to blue or yellow, depending on the look you’re going for.

I also suggest using the Saturation A and Saturation B sliders to enhance the colors. Increasing saturation can make the colors more vibrant, while adjusting the hues can give you different material variations. Don’t be afraid to experiment here—this is where you can really make the material your own.

Fine-Tuning the Final Look

If you want to go a step further, I’ll show you how to inflate or pinch the image to bring colors closer to the center, creating unique metal-like materials. This is an optional step, but it’s a fun way to add even more variety to your iridescent materials.

Finally, I’ll share specific color values that work well for creating an iridescent effect. For example, I used a green base color with RGB values. These values are a great starting point if you’re looking to recreate the effect exactly as shown in the tutorial.

Wrapping Up

Happy ZBrushing, and don’t forget to check out the resources for this video, including the test image and some of my materials too ;)

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